Code Sprint 2015-09-01
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Work | Status |
---|---|
Example of Isocontour and Rendering (in Examples directory) | Merged |
Optimized Uniform Point Coordinates | Merged |
Improvements of thrust inclusive scan on Darwin | Merged |
Tracked down 20% performance reduction in isosurface | 15% recovered |
General hexahedra isosurface | Merge request |
Generate hexahedra and tetrahedra data sets of any size | Merge request |
Proxy simulation wrapping | Ran worklet, rendered externally |
OpenGL interop example | Interactive rendering, curated by Rob M. |
Cell to point topology map | Merged |
Composite vectors for coordinate systems | In progress |
Vertex clustering improvements | Merge request |
Fixed isosurface bug | Merged |
Built independent project example | Initial prototype, more work in progress |
Thrust sort perform better | Merge request |
Point locator acceleration structure | In progress |
Notes for textbook | |
Integrated to Leslie 3D | |
In progress | |
Ray tracing | Oh, God, so close! |