Code Sprint 2015-09-01
Jump to navigation
Jump to search
| Work | Status |
|---|---|
| Example of Isocontour and Rendering (in Examples directory) | Merged |
| Optimized Uniform Point Coordinates | Merged |
| Improvements of thrust inclusive scan on Darwin | Merged |
| Tracked down 20% performance reduction in isosurface | 15% recovered |
| General hexahedra isosurface | Merge request |
| Generate hexahedra and tetrahedra data sets of any size | Merge request |
| Proxy simulation wrapping | Ran worklet, rendered externally |
| OpenGL interop example | Interactive rendering, curated by Rob M. |
| Cell to point topology map | Merged |
| Composite vectors for coordinate systems | In progress |
| Vertex clustering improvements | Merge request |
| Fixed isosurface bug | Merged |
| Built independent project example | Initial prototype, more work in progress |
| Thrust sort perform better | Merge request |
| Point locator acceleration structure | In progress |
| Notes for textbook | |
| Integrated to Leslie 3D | |
| In progress | |
| Ray tracing | Oh, God, so close! |