Code Sprint 2015-09-01

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Revision as of 20:16, 2 September 2015 by Kmorel (talk | contribs) (Created page with "{| ! Work || Status |- | Example of Isocontour and Rendering (in Examples directory) || Merged |- | Optimized Uniform Point Coordinates || Merged |- | Improvements of thrust i...")
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Work Status
Example of Isocontour and Rendering (in Examples directory) Merged
Optimized Uniform Point Coordinates Merged
Improvements of thrust inclusive scan on Darwin Merged
Tracked down 20% performance reduction in isosurface 15% recovered
General hexahedra isosurface Merge request
Generate hexahedra and tetrahedra data sets of any size Merge request
Proxy simulation wrapping Ran worklet, rendered externally
OpenGL interop example Interactive rendering, curated by Rob M.
Cell to point topology map Merged
Composite vectors for coordinate systems In progress
Vertex clustering improvements Merge request
Fixed isosurface bug Merged
Built independent project example Initial prototype, more work in progress
Thrust sort perform better Merge request
Point locator acceleration structure In progress
Notes for textbook
Integrated to Leslie 3D
In progress
Ray tracing Oh, God, so close!